Draft:Train Conductor World: Difference between revisions

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== References ==

== References ==

(NOTE: If anyone knows the basis of a Train/Plane that was left blank, please fill it in)

”’Train Skin Packs Basis”’

<u>- ”Steam Trains”</u>

The “Express train” is based off the [[LNER Class A4 4468 Mallard|Mallard]]

The “Fast train” might be based off the [[DRG Class 05|”German Speed Demon”]]

The “Normal train” is based off the ___

The “Slow train” is based off the ___

”<u>- Urban Rolling Stock</u>”

The “Express train” is based off the ___

The “Fast train” is based off the ___

The “Normal train” is based off the ___

The “Slow train” is based off the ___

”<u>- Diesel Trains</u>”

The “Express train” is based off a [[GE Genesis|Amtrak “GE Genesis Series”]]

The “Fast train” is based off the ___

The “Normal train” is based off a [[Bulldog nose|GM-EMD “Bulldog nose” Locomotive]]

The “Slow train” is based off the ___

”<u>- Royal Aero Express</u>”

These are Planes turned into trains and placed onto a [[Whyte Notation|Wheel Set]]

The “Express train” might be a [[Boeing 777|Boeing 777 Plane]] put onto a 4-4-0 Wheel Set

The “Fast train” is a ___ put onto a 4-4-0 Wheel Set

The “Normal train” is a ___ put onto a 4-4-0 Wheel Set

The “Slow train” is a ___ put onto a 4-2-2 Wheel Set


Latest revision as of 18:56, 7 February 2026


train game

Cover art of Train Conductor World, featuring a steam locomotive likely based off of a 2-8-4 “Berkshire”.

Train Conductor World is a puzzle game developed by Australian studio The Voxel Agents. The game was published on February 19th, 2016, for IOS, and later around March 3rd for Android phones.

While there is no specific plot, the main objective is to connect connect various European cities and form a sprawling railway empire. The player acts as a rail manager, overseeing and directing trains across numerous cities and landmarks like the Arc de Triomphe in Paris, and the canals of Amsterdam. By successfully directing trains to their color-coded destinations and preventing collisions, players earn coins and save to earn specialized track tiles. These resources are then used in a world map to bridge gaps between different ports and cities, effectively expanding the player’s reach across the continent.

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