Mexica (board game): Difference between revisions

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””’Mexica””’ is a [[board game]] designed by [[Wolfgang Kramer]] and [[Michael Kiesling]] and published in 2002 by [[Ravensburger]] in German and [[Rio Grande Games]] in English. ”Mexica” was awarded 5th prize in the 2002 [[Deutscher Spiele Preis]].

””’Mexica””’ is a [[board game]] designed by [[Wolfgang Kramer]] and [[Michael Kiesling]] and published in 2002 by [[Ravensburger]] in German and [[Rio Grande Games]] in English. ”Mexica” was awarded 5th prize in the 2002 [[Deutscher Spiele Preis]].

”Mexica” is the third game in the Mask Trilogy, after ”[[Tikal (board game)|Tikal]]” and ”[[Java (board game)|Java]]”. In the game, players attempt to partition the city of [[Tenochtitlan]] in [[Lake Texcoco]] into districts, and then gain influence over the most developed districts.

”Mexica” is the third game in the Mask Trilogy, after ”[[Tikal (board game)|Tikal]]” and ”[[Java (board game)|Java]]”. In the game, players attempt to partition the city of [[Tenochtitlan]] in [[Lake Texcoco]] into districts, and then gain influence over the most developed districts.

== References ==

{{Reflist}}

== External links ==

== External links ==


Latest revision as of 19:17, 21 October 2025

Mexica
Players 2–4
Setup time 10 minutes
Playing time 60–75 minutes
Chance None
Age range 10 +
Skills Strategic thought

Mexica is a board game designed by Wolfgang Kramer and Michael Kiesling and published in 2002 by Ravensburger in German and Rio Grande Games in English. Mexica was awarded 5th prize in the 2002 Deutscher Spiele Preis.

Mexica is the third game in the Mask Trilogy, after Tikal and Java.[1] In the game, players attempt to partition the city of Tenochtitlan in Lake Texcoco into districts, and then gain influence over the most developed districts.

  1. ^ Weber, Michael (30 October 2005). “Mexica”. reich-der-spiele.de (in German). Retrieved 21 October 2025.

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