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”’Red Zone”’ is an out-of-print [[collectible card game]] by [[Donruss]] and [[NXT Games]]. It was first released in October 1995.<ref name=”MILLER2″>{{Citation |last=Miller |first=John Jackson |title=Scrye Collectible Card Game Checklist & Price Guide, Second Edition | year=2003 |pages=479–480|postscript=.}}</ref> The game’s base set consists of 336 cards sold in 80-card [[booster pack#starer deck|starter decks]] and 12-card booster packs.<ref name=”MILLER2″/> An expansion called ”1995 Expansion Teams” was released in December 1995 and contained 98 cards and focused on the [[Carolina Panthers]] and the [[Jacksonville Jaguars]].<ref name=”MILLER2″/> In early 1996, Donruss sold its sports card and card-game properties to [[Pinnacle (Mayfair Games)|Pinnacle]].<ref>{{cite web|url=http://www.allenvarney.com/license.html|title=The Hows and Whys of Licensing a Card Game|website=AllenVarney.com|accessdate=2018-03-20 |
”’Red Zone”’ is an out-of-print [[collectible card game]] by [[Donruss]] and [[NXT Games]]. It was first released in October 1995.<ref name=”MILLER2″>{{Citation |last=Miller |first=John Jackson |title=Scrye Collectible Card Game Checklist & Price Guide, Second Edition | year=2003 |pages=479–480|postscript=.}}</ref> The game’s base set consists of 336 cards sold in 80-card [[booster pack#starer deck|starter decks]] and 12-card booster packs.<ref name=”MILLER2″/> An expansion called ”1995 Expansion Teams” was released in December 1995 and contained 98 cards and focused on the [[Carolina Panthers]] and the [[Jacksonville Jaguars]].<ref name=”MILLER2″/> In early 1996, Donruss sold its sports card and card-game properties to [[Pinnacle (Mayfair Games)|Pinnacle]].<ref>{{cite web|url=http://www.allenvarney.com/license.html|title=The Hows and Whys of Licensing a Card Game|website=AllenVarney.com|accessdate=2018-03-20}}</ref><ref name=”Duelist2″>{{Citation | last = Varney | first = Allen | title = Inside the Industry – Reports on Trading Card Games| page = 74 | newspaper = The Duelist | date = September 1996 | issue =#12}}</ref> NXT Games also had to renegotiate their licenses for Red Zone and [[Top of the Order]] with the [[National Football League|NFL]] and [[Major League Baseball|MLB]], but new iterations of the game never materialized.<ref name=”Duelist2″/> |
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[[Gameplay]] involved a player draft (not to be confused with the drafting format of CCGs) and chose one of eight offensive or defensive plays.<ref name=”MILLER2″/> Each player would then draw a card and the color denoted on that card would determine the final result of the play.<ref name=”MILLER2″/> The game was criticized for being “tedious and repetitive, and the actual players you used only rarely made a difference.”<ref name=”MILLER2″/> Once you had players with high ratings there was no reason to use players with lower ratings, except in your play deck.<ref name=”MILLER2″/> |
[[Gameplay]] involved a player draft (not to be confused with the drafting format of CCGs) and chose one of eight offensive or defensive plays.<ref name=”MILLER2″/> Each player would then draw a card and the color denoted on that card would determine the final result of the play.<ref name=”MILLER2″/> The game was criticized for being “tedious and repetitive, and the actual players you used only rarely made a difference.”<ref name=”MILLER2″/> Once you had players with high ratings there was no reason to use players with lower ratings, except in your play deck.<ref name=”MILLER2″/> |
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Latest revision as of 04:59, 30 November 2025
Collectible card game
| Publishers | Donruss/NXT Games |
|---|---|
| Players | 2 or more |
| Setup time | < 5 minutes |
| Playing time | < 60 minutes |
Red Zone is an out-of-print collectible card game by Donruss and NXT Games. It was first released in October 1995.[1] The game’s base set consists of 336 cards sold in 80-card starter decks and 12-card booster packs.[1] An expansion called 1995 Expansion Teams was released in December 1995 and contained 98 cards and focused on the Carolina Panthers and the Jacksonville Jaguars.[1] In early 1996, Donruss sold its sports card and card-game properties to Pinnacle.[2][3] NXT Games also had to renegotiate their licenses for Red Zone and Top of the Order with the NFL and MLB, but new iterations of the game never materialized.[3]
Gameplay involved a player draft (not to be confused with the drafting format of CCGs) and chose one of eight offensive or defensive plays.[1] Each player would then draw a card and the color denoted on that card would determine the final result of the play.[1] The game was criticized for being “tedious and repetitive, and the actual players you used only rarely made a difference.”[1] Once you had players with high ratings there was no reason to use players with lower ratings, except in your play deck.[1]
- ^ a b c d e f g Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 479–480.
- ^ “The Hows and Whys of Licensing a Card Game”. AllenVarney.com. Retrieved 2018-03-20.
- ^ a b Varney, Allen (September 1996), “Inside the Industry – Reports on Trading Card Games”, The Duelist, no. #12, p. 74


