{{Short description| Encoding for a sequence of byte values using 64 printable characters}}
{{Short description| Encoding for a sequence of byte values using 64 printable characters}}
”’Base64”’ is a [[binary-to-text encoding]] that uses 64 [[Graphic character| printable characters]] to represent each 6-bit segment of a sequence of byte values. As for all binary-to-text encodings, Base64-encoding enables [[data transmission |transmitting]] [[binary data]] on a [[communication channel]] that only supports text.
”’Base64”’ is a [[binary-to-text encoding]] that uses 64 [[Graphic character| printable characters]] to represent each 6-bit segment of a sequence of byte values. As for all binary-to-text encodings, Base64-encoding enables [[data transmission |transmitting]] [[binary data]] on a [[communication channel]] that only supports text.
Base64 encoding causes an overhead of 33–37% relative to the size of the original binary data (33% by the encoding itself; up to 4% more by the inserted line breaks).
Base64 encoding causes an overhead of 33–37% relative to the size of the original binary data (33% by the encoding itself; up to 4% more by the inserted line breaks).
===Encoding when no padding needed===
===Encoding when no padding needed===
Each input sequence of 6 bits (which can encode 2<sup>6</sup> = 64 values) is mapped to a Base64 alphabet letter. Therefore, Base64 encoding results in four characters for each three input [[octet (computing)|octets]]. Assuming the input is ASCII or similar, the byte-data for the first three characters ‘M’, ‘a’, ‘n’ are values <code>77</code>, <code>97</code>, and <code>110</code> which in 8-bit binary representation are <code>01001101</code>, <code>01100001</code>, and <code>01101110</code>. Joining these representations and splitting into 6-bit groups gives:
Each input sequence of 6 bits (which can encode 2<sup>6</sup> = 64 values) is mapped to a Base64 alphabet letter. Therefore, Base64 encoding results in four characters for each three input . Assuming the input is ASCII or similar, the byte-data for the first three characters ‘M’, ‘a’, ‘n’ are values <code>77</code>, <code>97</code>, and <code>110</code> which in 8-bit binary representation are <code>01001101</code>, <code>01100001</code>, and <code>01101110</code>. Joining these representations and splitting into 6-bit groups gives:
010011 010110 000101 101110
010011 010110 000101 101110
===Privacy-enhanced mail===
===Privacy-enhanced mail===
The first known standardized use of the encoding now called MIME Base64 was in the [[Privacy-Enhanced Mail]] (PEM) protocol, proposed by {{IETF RFC|989}} in 1987. PEM defines a “printable encoding” scheme that uses Base64 encoding to transform an arbitrary sequence of [[octet (computing)|octets]] to a format that can be expressed in short lines of 6-bit characters, as required by transfer protocols such as [[SMTP]].<ref>{{cite IETF |title=Privacy Enhancement for Internet Electronic Mail |rfc=989 |date=February 1987 |publisher=[[Internet Engineering Task Force|IETF]] |access-date=March 18, 2010}}</ref>
The first known standardized use of the encoding now called MIME Base64 was in the [[Privacy-Enhanced Mail]] (PEM) protocol, proposed by {{IETF RFC|989}} in 1987. PEM defines a “printable encoding” scheme that uses Base64 encoding to transform an arbitrary sequence of to a format that can be expressed in short lines of 6-bit characters, as required by transfer protocols such as [[SMTP]].<ref>{{cite IETF |title=Privacy Enhancement for Internet Electronic Mail |rfc=989 |date=February 1987 |publisher=[[Internet Engineering Task Force|IETF]] |access-date=March 18, 2010}}</ref>
The current version of PEM (specified in {{IETF RFC|1421}}) uses a 64-character alphabet consisting of upper- and lower-case [[Roman letters]] (<code>A</code>–<code>Z</code>, <code>a</code>–<code>z</code>), the numerals (<code>0</code>–<code>9</code>), and the <code>+</code> and <code>/</code> symbols. The <code>=</code> symbol is also used as a padding suffix.<ref name=”rfc 1421″/> The original specification, {{IETF RFC|989}}, additionally used the <code>*</code> symbol to delimit encoded but unencrypted data within the output stream.
The current version of PEM (specified in {{IETF RFC|1421}}) uses a 64-character alphabet consisting of upper- and lower-case [[Roman letters]] (<code>A</code>–<code>Z</code>, <code>a</code>–<code>z</code>), the numerals (<code>0</code>–<code>9</code>), and the <code>+</code> and <code>/</code> symbols. The <code>=</code> symbol is also used as a padding suffix.<ref name=”rfc 1421″/> The original specification, {{IETF RFC|989}}, additionally used the <code>*</code> symbol to delimit encoded but unencrypted data within the output stream.
To convert data to PEM printable encoding, the first byte is placed in the [[most significant bit|most significant]] eight bits of a 24-bit [[data buffer|buffer]], the next in the middle eight, and the third in the [[least significant bit|least significant]] eight bits. If there are fewer than three bytes left to encode (or in total), the remaining buffer bits will be zero. The buffer is then used, six bits at a time, most significant first, as indices into the string: “<code>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/</code>”, and the indicated character is output.
To convert data to PEM printable encoding, the first byte is placed in the [[most significant bit|most significant]] eight bits of a 24-bit [[data buffer|buffer]], the next in the middle eight, and the third in the [[least significant bit|least significant]] eight bits. If there are fewer than three bytes left to encode (or in total), the remaining buffer bits will be zero. The buffer is then used, six bits at a time, most significant first, as indices into the string: “<code>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/</code>”, and the indicated character is output.
The process is repeated on the remaining data until fewer than four octets remain. If three octets remain, they are processed normally. If fewer than three octets (24 bits) are remaining to encode, the input data is right-padded with zero bits to form an integral multiple of six bits.
The process is repeated on the remaining data until fewer than four remain. If three remain, they are processed normally. If fewer than three (24 bits) are remaining to encode, the input data is right-padded with zero bits to form an integral multiple of six bits.
After encoding the non-padded data, if two octets of the 24-bit buffer are padded-zeros, two <code>=</code> characters are appended to the output; if one octet of the 24-bit buffer is filled with padded-zeros, one <code>=</code> character is appended. This signals the decoder that the zero bits added due to padding should be excluded from the reconstructed data. This also guarantees that the encoded output length is a multiple of 4 bytes.
After encoding the non-padded data, if two of the 24-bit buffer are padded-zeros, two <code>=</code> characters are appended to the output; if one of the 24-bit buffer is filled with padded-zeros, one <code>=</code> character is appended. This signals the decoder that the zero bits added due to padding should be excluded from the reconstructed data. This also guarantees that the encoded output length is a multiple of 4 bytes.
PEM requires that all encoded lines consist of exactly 64 printable characters, with the exception of the last line, which may contain fewer printable characters. Lines are delimited by whitespace characters according to local (platform-specific) conventions.
PEM requires that all encoded lines consist of exactly 64 printable characters, with the exception of the last line, which may contain fewer printable characters. Lines are delimited by whitespace characters according to local (platform-specific) conventions.
Encoding for a sequence of byte values using 64 printable characters
Base64 is a binary-to-text encoding that uses 64 printable characters to represent each 6-bit segment of a sequence of byte[1] values. As for all binary-to-text encodings, Base64-encoding enables transmitting binary data on a communication channel that only supports text.
Base64 encoding causes an overhead of 33–37% relative to the size of the original binary data (33% by the encoding itself; up to 4% more by the inserted line breaks).
The earliest instances of this type of encoding were created for dial-up communication between systems running the same OS – for example, uuencode for UNIX and BinHex for the TRS-80 (later adapted for the Macintosh) – and could therefore make more assumptions about what characters were safe to use. For instance, uuencode uses uppercase letters, digits, and many punctuation characters, but no lowercase.[2][3][4][5]
Applications

Notable applications of Base64:
- Web pages
- Encoding as Base64 is prevalent on the World Wide Web[7] where is it often used to embed binary data such as a digital image in text such as HTML and CSS.[8]
- E-mail attachment
- Base64 is widely used for sending e-mail attachments, because SMTP – in its original form – was designed to transport 7-bit ASCII characters only. Encoding an attachment as Base64 before sending, and then decoding when received, assures older SMTP servers correctly transmit messages with attached binary information.
- Embed binary data in a text file
- For example to include the data of an image in a script to avoid depending on external files.
- Embed binary data in XML
- To embed binary data in an XML file, using a syntax similar to
<data encoding="base64">...</data>e.g. favicons in Firefox‘s exportedbookmarks.html.
- Embedded elements
- Although not part of the official specification for the SVG format, some viewers can interpret Base64 when used for embedded elements, such as raster images inside SVG files.[10]
- Prevent delimiter collision
- To transmit and store text that might otherwise cause delimiter collision.
- LDAP Data Interchange Format
- To encode character strings in LDAP Data Interchange Format files.
- Data URI scheme
- The data URI scheme can use Base64 to represent file contents. For instance, background images and fonts can be specified in a CSS stylesheet file as
data:URIs, instead of being supplied in separate files.
- Leverage clipboard
- To store/transmit relatively small amounts of binary data via a computer’s text clipboard functionality, especially in cases where the information doesn’t warrant being permanently saved or when information must be quickly sent between a wide variety of different, potentially incompatible programs. An example is the representation of the public keys of cryptocurrency recipients as Base64 encoded text strings, which can be easily copied and pasted into users’ wallet software.
- Support human verification
- Binary data that must be quickly verified by humans as a safety mechanism, such as file checksums or key fingerprints, is often represented in Base64 for easy checking, sometimes with additional formatting, such as separating each group of four characters in the representation of a PGP key fingerprint with a space.
- QR code encoding
- A QR code, which contains binary data, is sometimes stored as Base64 since it is more likely that a QR code reader accurately decodes text than binary data. Also, some devices more readily save text from a QR code than potentially malicious binary data.
Alphabet
The set of characters used to represent the values for each base-64 digit (value from 0 to 63) differs slightly between the variations of Base64. The general strategy is to use printable characters that are common to most character encodings. This tends to result in data remaining unchanged as it moves through information systems, such as email, that were traditionally not 8-bit clean.[5] Typically, an encoding uses A–Z, a–z, and 0–9 for the first 62 values. Many variants use + and / for the last two.
Per RFC 4648 §4, the following table lists the characters used for each numeric value. To indicate padding, = is used.
| value | char | value | char | value | char | value | char | |||
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | A |
16 | Q |
32 | g |
48 | w
|
|||
| 1 | B |
17 | R |
33 | h |
49 | x
|
|||
| 2 | C |
18 | S |
34 | i |
50 | y
|
|||
| 3 | D |
19 | T |
35 | j |
51 | z
|
|||
| 4 | E |
20 | U |
36 | k |
52 | 0
|
|||
| 5 | F |
21 | V |
37 | l |
53 | 1
|
|||
| 6 | G |
22 | W |
38 | m |
54 | 2
|
|||
| 7 | H |
23 | X |
39 | n |
55 | 3
|
|||
| 8 | I |
24 | Y |
40 | o |
56 | 4
|
|||
| 9 | J |
25 | Z |
41 | p |
57 | 5
|
|||
| 10 | K |
26 | a |
42 | q |
58 | 6
|
|||
| 11 | L |
27 | b |
43 | r |
59 | 7
|
|||
| 12 | M |
28 | c |
44 | s |
60 | 8
|
|||
| 13 | N |
29 | d |
45 | t |
61 | 9
|
|||
| 14 | O |
30 | e |
46 | u |
62 | +
|
|||
| 15 | P |
31 | f |
47 | v |
63 | /
|
Examples
To simplify explanation, the example below uses ASCII text for input even though this is not a typical use. More commonly, input is binary data, such as an image, and the result then represents binary data in a printable text format.
For the input data:
Many hands make light work.
The typical Base64 represented is:
TWFueSBoYW5kcyBtYWtlIGxpZ2h0IHdvcmsu
Encoding when no padding needed
Each input sequence of 6 bits (which can encode 26 = 64 values) is mapped to a Base64 alphabet letter. Therefore, Base64 encoding results in four characters for each three input bytes. Assuming the input is ASCII or similar, the byte-data for the first three characters ‘M’, ‘a’, ‘n’ are values 77, 97, and 110 which in 8-bit binary representation are 01001101, 01100001, and 01101110. Joining these representations and splitting into 6-bit groups gives:
010011 010110 000101 101110
Which encodes the string TWFu (per ASCII or similar).
The following table shows how input is encoded. For example, the letter ‘M’ has the value 77 (per ASCII and similar). The first 6 bits of the value is 010011 or 19 decimal which maps to Base64 letter ‘T’ which has a value 84 (per ASCII and similar).
| input (ASCII) |
letter (ASCII) | M | a | n | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 8-bit decimal value |
77 | 97 | 110 | ||||||||||||||||||||||
| bits | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | |
| encoded (Base64) |
6-bit decimal value |
19 | 22 | 5 | 46 | ||||||||||||||||||||
| letter (Base64 alphabet) |
T | W | F | u | |||||||||||||||||||||
| byte | 84 | 87 | 70 | 117 | |||||||||||||||||||||
Encoding with one padding character
If the input consists of a number of bytes that is 2 more than a multiple of 3 (i.e. ‘M’, ‘a’), then the last 2 bytes (16 bits) are encoded in 3 Base64 digits (18 bits). The two least significant bits of the last content-bearing 6-bit block are treated as zero for encoding and discarded for decoding (along with the trailing = padding character).
| input (ASCII) |
letter (ASCII) | M | a | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 8-bit decimal value |
77 | 97 | |||||||||||||||||||||||
| bits | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | |||||||
| encoded (Base64) |
6-bit decimal value |
19 | 22 | 4 | Padding | ||||||||||||||||||||
| letter (Base64 alphabet) |
T | W | E | = | |||||||||||||||||||||
| byte | 84 | 87 | 69 | 61 | |||||||||||||||||||||
Encoding with two padding characters
If the input consists of a number of bytes that is 1 more than a multiple of 3 (i.e. ‘M’), then the last 8 bits are represented in 2 Base64 digits (12 bits). The four least significant bits of the last content-bearing 6-bit block are treated as zero for encoding and discarded for decoding (along with the trailing two = padding characters):
| input (ASCII) |
letter (ASCII) | M | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 8-bit decimal value |
77 | ||||||||||||||||||||||||
| bits | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | |||||||||||||
| encoded (Base64) |
6-bit decimal value |
19 | 16 | Padding | Padding | ||||||||||||||||||||
| letter (Base64 alphabet) |
T | Q | = | = | |||||||||||||||||||||
| byte | 84 | 81 | 61 | 61 | |||||||||||||||||||||
Decoding with padding
When decoding, each sequence of four encoded characters is converted to three output bytes, but with a single padding character the final 4 characters decode to only two bytes, or with two padding characters, the final 4 characters decode to a single byte. For example:
| Encoded | Padding | Length | Decoded |
|---|---|---|---|
| bGlnaHQgdw== | == |
1 | light w |
| bGlnaHQgd28= | = |
2 | light wo |
| bGlnaHQgd29y | None | 3 | light wor |
Another way to interpret the padding character is to consider it as an instruction to discard 2 trailing bits from the bit string each time a = is encountered. For example, when bGlnaHQgdw== is decoded, we convert each character (except the trailing occurrences of =) into their corresponding 6-bit representation, and then discard 2 trailing bits for the first = and another 2 trailing bits for the other =. In this instance, we would get 6 bits from the d, and another 6 bits from the w for a bit string of length 12, but since we remove 2 bits for each = (for a total of 4 bits), the dw== ends up producing 8 bits (1 byte) when decoded.
Decoding without padding
Use of the padding character in encoded text is not essential for decoding. The number of missing bytes can be inferred from the length of the encoded text. In some variants, the padding character is mandatory, while for others it is not used. Notably, when concatenating Base64 encoded strings, then use of padding characters is required.
Without padding, after decoding each sequence of 4 encoded characters, there may be 2 or 3 encoded characters left over. A single remaining encoded character is not possible because a single Base64 character only contains 6 bits, and 8 bits are required to create a byte. The first character contributes 6 bits, and the second character contributes its first 2 bits. The following table demonstrates decoding encoded strings that have 2, 3 or no left-over characters.
| Encoded | Length of last group |
Decoded | Decoded length of last group |
|---|---|---|---|
| bGlnaHQgdw | 2 | light w | 1 |
| bGlnaHQgd28 | 3 | light wo | 2 |
| bGlnaHQgd29y | 4 | light wor | 3 |
Decoding without padding is not performed consistently among decoders[clarification needed]. In addition, allowing padless decoding by definition allows multiple strings to decode into the same set of bytes[clarification needed], which can be a security risk.[11]
Variants
Variations of Base64 differ in the alphabet used and structural aspects like maximum line length. The most commonly used alphabet is that described by RFC 4648 and most variations only differ in the last two letters used. The following table describes more commonly used encodings that are specified by an RFC.
RFC 4648
RFC 4648 describes the commonly used Base64, Base32, and Base16 encoding schemes. It also discusses the use of line feeds in encoded data, the use of padding in encoded data, the use of non-alphabet characters in encoded data, use of different encoding alphabets, and canonical encodings.
This variant is intended to provide common features where they are not desired to be specialized, ensuring robust engineering. This is particularly in light of separate line encodings and restrictions, which have not been considered when previous standards have been co-opted for use elsewhere. Thus, the base features may be overridden.
Modified Base64 for URL
Base64 encoding can be helpful when fairly lengthy identifying information is used in an HTTP environment. For example, a database persistence framework for Java objects might use Base64 encoding to encode a relatively large unique id (generally 128-bit UUIDs) into a string for use as an HTTP parameter in HTTP forms or HTTP GET URLs. Also, many applications need to encode binary data in a way that is convenient for inclusion in URLs, including in hidden web form fields, and Base64 is a convenient encoding to render them in a compact way.
Using standard Base64 in URL requires encoding of ‘+‘, ‘/‘ and ‘=‘ characters into special percent-encoded hexadecimal sequences (‘+‘ becomes ‘%2B‘, ‘/‘ becomes ‘%2F‘ and ‘=‘ becomes ‘%3D‘), which makes the string unnecessarily longer.
For this reason, modified Base64 for URL variants exist (such as base64url in RFC 4648), where the ‘+‘ and ‘/‘ characters of standard Base64 are respectively replaced by ‘-‘ and ‘_‘, so that using URL encoders/decoders is no longer necessary and has no effect on the length of the encoded value, leaving the same encoded form intact for use in relational databases, web forms, and object identifiers in general. A popular site to make use of such is YouTube.[13] Some variants allow or require omitting the padding ‘=‘ signs to avoid them being confused with field separators, or require that any such padding be percent-encoded. Some libraries [which?] will encode ‘=‘ to ‘.‘, potentially exposing applications to relative path attacks when a folder name is encoded from user data.[citation needed]
RFC 3548
RFC 3548, entitled The Base16, Base32, and Base64 Data Encodings, is an informational (non-normative) memo that attempts to unify the RFC 1421 and RFC 2045 specifications of Base64 encodings, alternative-alphabet encodings, and the Base32 (which is seldom used) and Base16 encodings. RFC 4648 obsoletes RFC 3548.
Unless an encoder is written to a specification that refers to RFC 3548 and specifically requires otherwise[clarification needed], RFC 3548 forbids an encoder from generating messages containing characters outside the encoding alphabet or without padding, and it also declares that a decoder must reject data that contain characters other than the encoding alphabet.[4]
MIME
The MIME (Multipurpose Internet Mail Extensions) specification lists Base64 as one of two binary-to-text encoding schemes (the other being quoted-printable).[3] MIME’s Base64 encoding is based on that of the RFC 1421 version of PEM: it uses the same 64-character alphabet and encoding mechanism as PEM and uses the = symbol for output padding in the same way, as described at RFC 2045.
MIME does not specify a fixed length for Base64-encoded lines, but it does specify a maximum line length of 76 characters. Additionally, it specifies that any character outside the standard set of 64 encoding characters (for example CRLF sequences), must be ignored by a compliant decoder, although most implementations use a CR/LF newline pair to delimit encoded lines.
Thus, the actual length of MIME-compliant Base64-encoded binary data is usually about 137% of the original data length (4⁄3×78⁄76), though for very short messages the overhead can be much higher due to the overhead of the headers. Very roughly, the final size of Base64-encoded binary data is equal to 1.37 times the original data size + 814 bytes (for headers). The size of the decoded data can be approximated with this formula:
bytes = (string_length(encoded_string) − 814) / 1.37
Privacy-enhanced mail
The first known standardized use of the encoding now called MIME Base64 was in the Privacy-Enhanced Mail (PEM) protocol, proposed by RFC 989 in 1987. PEM defines a “printable encoding” scheme that uses Base64 encoding to transform an arbitrary sequence of bytes to a format that can be expressed in short lines of 6-bit characters, as required by transfer protocols such as SMTP.[14]
The current version of PEM (specified in RFC 1421) uses a 64-character alphabet consisting of upper- and lower-case Roman letters (A–Z, a–z), the numerals (0–9), and the + and / symbols. The = symbol is also used as a padding suffix.[2] The original specification, RFC 989, additionally used the * symbol to delimit encoded but unencrypted data within the output stream.
To convert data to PEM printable encoding, the first byte is placed in the most significant eight bits of a 24-bit buffer, the next in the middle eight, and the third in the least significant eight bits. If there are fewer than three bytes left to encode (or in total), the remaining buffer bits will be zero. The buffer is then used, six bits at a time, most significant first, as indices into the string: “ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/“, and the indicated character is output.
The process is repeated on the remaining data until fewer than four bytes remain. If three bytes remain, they are processed normally. If fewer than three bytes (24 bits) are remaining to encode, the input data is right-padded with zero bits to form an integral multiple of six bits.
After encoding the non-padded data, if two bytes of the 24-bit buffer are padded-zeros, two = characters are appended to the output; if one byte of the 24-bit buffer is filled with padded-zeros, one = character is appended. This signals the decoder that the zero bits added due to padding should be excluded from the reconstructed data. This also guarantees that the encoded output length is a multiple of 4 bytes.
PEM requires that all encoded lines consist of exactly 64 printable characters, with the exception of the last line, which may contain fewer printable characters. Lines are delimited by whitespace characters according to local (platform-specific) conventions.
UTF-7
UTF-7, described first in RFC 1642, which was later superseded by RFC 2152, introduced a system called modified Base64. This data encoding scheme is used to encode UTF-16 as ASCII characters for use in 7-bit transports such as SMTP. It is a variant of the Base64 encoding used in MIME.[15][16]
The “Modified Base64” alphabet consists of the MIME Base64 alphabet, but does not use the “=” padding character. UTF-7 is intended for use in mail headers (defined in RFC 2047), and the “=” character is reserved in that context as the escape character for “quoted-printable” encoding. Modified Base64 simply omits the padding and ends immediately after the last Base64 digit containing useful bits leaving up to three unused bits in the last Base64 digit.
OpenPGP
OpenPGP, described in RFC 9580, specifies “ASCII armor“, which is identical to the “Base64” encoding described by MIME, with the addition of an optional 24-bit CRC. The checksum is calculated on the input data before encoding; the checksum is then encoded with the same Base64 algorithm and, prefixed by the “=” symbol as the separator, appended to the encoded output data.[17]
Javascript (DOM Web API)
The atob() and btoa() JavaScript methods, defined in the HTML5 draft specification,[18][19] provide Base64 encoding and decoding functionality to web pages. The btoa() method outputs padding characters, but these are optional in the input of the atob() method.
Example: Encoding of the beginning of a GIF file: btoa("GIF89a") ↦ "R0lGODlh".
With atypical alphabet order
Several variants use alphabets similar to the common variants, but in a different order.
- Unix password
- Unix stores password hashes computed with crypt in the
/etc/passwdfile using an encoding called B64. crypt’s alphabet puts the punctuation.and/before the alphanumeric characters. crypt uses the alphabet “./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz” without padding. An advantage over RFC 4648 is that sorting encoded ASCII data results in the same order as sorting the plain ASCII data.
- GEDCOM
- The GEDCOM 5.5 standard for genealogical data interchange encodes multimedia files in its text-line hierarchical file format. GEDCOM uses the same alphabet as crypt, which is “
./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz“.[20]
- bcrypt
- bcrypt hashes are designed to be used in the same way as traditional crypt(3) hashes, but bcrypt’s alphabet is in a different order than crypt’s. bcrypt uses the alphabet “
./ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789“.[21]
- Xxencoding
- Xxencoding uses a mostly-alphanumeric character set similar to crypt, but using
+and-rather than.and/. Xxencoding uses the alphabet “+-0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz“.
- 6PACK
- Used with some terminal node controllers, uses an alphabet from 0x00 to 0x3f.[22]
- Bash
- Bash supports numeric literals in Base64. Bash uses the alphabet “
0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@_“.[23]
With atypical alphabet
Some variants use a Base64 alphabet that is significantly different from the alphabets used in the most common Base64 variants (like RFC 4648).
- Uuencoding
- The Uuencoding alphabet includes no lowercase characters, instead using ASCII codes 32 (“
” (space)) through 95 (“_“), consecutively. Uuencoding uses the alphabet “!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_“. Avoiding all lower-case letters was helpful, because many older printers only printed uppercase. Using consecutive ASCII characters saved computing power, because it was only necessary to add 32, without requiring a lookup table. Its use of most punctuation characters and the space character may limit its usefulness in some applications, such as those that use these characters as syntax.[citation needed]
- BinHex
- BinHex 4 (HQX), which was used within the classic Mac OS, excludes some visually confusable characters like ‘
7‘, ‘O‘, ‘g‘ and ‘o‘. Its alphabet includes additional punctuation characters. It uses the alphabet “!"#$%&'()*+,-012345689@ABCDEFGHIJKLMNPQRSTUVXYZ[`abcdefhijklmpqr“.
- UTF-8
- A UTF-8 environment can use non-synchronized continuation bytes as base64:
0b10xxxxxx. See UTF-8#Self-synchronization.
See also
- 8BITMIME – Internet protocol used for relaying e-mails
- Ascii85 – Form of binary-to-text encoding developed by Paul E. Rutter
- Base16 – Base-16 numeric representation
- Base32 – Binary-to-text encoding scheme using 32 symbols
- Base36 – Binary-to-text encoding scheme
- Base62 – Positional notation using 0-9, A-Z, and a-z
- Binary number – Number expressed in the base-2 numeral system
- URL – Web address to a particular file or page
References
- ^ technically octet
- ^ a b Privacy Enhancement for InternetElectronic Mail: Part I: Message Encryption and Authentication Procedures. IETF. February 1993. doi:10.17487/RFC1421. RFC 1421. Retrieved March 18, 2010.
- ^ a b Multipurpose Internet Mail Extensions: (MIME) Part One: Format of Internet Message Bodies. IETF. November 1996. doi:10.17487/RFC2045. RFC 2045. Retrieved March 18, 2010.
- ^ a b The Base16, Base32, and Base64 Data Encodings. IETF. July 2003. doi:10.17487/RFC3548. RFC 3548. Retrieved March 18, 2010.
- ^ a b The Base16, Base32, and Base64 Data Encodings. IETF. October 2006. doi:10.17487/RFC4648. RFC 4648. Retrieved March 18, 2010.
- ^ <image xlink:href=”data:image/jpeg;base64,
JPEG contents encoded in Base64” … /> - ^ “Base64 encoding and decoding – Web APIs”. MDN Web Docs. Archived from the original on 2014-11-11.
- ^ “When to base64 encode images (and when not to)”. 28 August 2011. Archived from the original on 2023-08-29.
- ^ “Encode PDF (Portable Document Format) File (.pdf) to Base64 Data”. base64.online. Retrieved 2024-03-21.
- ^ “Edit fiddle”. jsfiddle.net.
- ^ Chalkias, Konstantinos; Chatzigiannis, Panagiotis (30 May 2022). Base64 Malleability in Practice (PDF). ASIA CCS ’22: 2022 ACM on Asia Conference on Computer and Communications Security. pp. 1219–1221. doi:10.1145/3488932.3527284.
- ^ Some specifications describe a Base64 encoding without naming it. This column identifies Base64 encodings in a descriptive way if no particular name is specified.
- ^ “Here’s Why YouTube Will Practically Never Run Out of Unique Video IDs”. www.mentalfloss.com. 23 March 2016. Retrieved 27 December 2021.
- ^ Privacy Enhancement for Internet Electronic Mail. IETF. February 1987. doi:10.17487/RFC0989. RFC 989. Retrieved March 18, 2010.
- ^ UTF-7 A Mail-Safe Transformation Format of Unicode. IETF. July 1994. doi:10.17487/RFC1642. RFC 1642. Retrieved March 18, 2010.
- ^ UTF-7 A Mail-Safe Transformation Format of Unicode. IETF. May 1997. doi:10.17487/RFC2152. RFC 2152. Retrieved March 18, 2010.
- ^ OpenPGP Message Format. IETF. July 2024. doi:10.17487/RFC9580. RFC 9580. Retrieved February 13, 2025.
- ^ “7.3. Base64 utility methods”. HTML 5.2 Editor’s Draft. World Wide Web Consortium. Retrieved 2 January 2018. Introduced by changeset 5814 Archived 2014-02-22 at the Wayback Machine, 2021-02-01.
- ^ “Window: btoa() method”. Retrieved 2025-07-31.
- ^ “The GEDCOM Standard Release 5.5”. Homepages.rootsweb.ancestry.com. Retrieved 2012-06-21.
- ^ Provos, Niels (1997-02-13). “src/lib/libc/crypt/bcrypt.c r1.1”. Retrieved 2018-05-18.
- ^ “6PACK a “real time” PC to TNC protocol”. Archived from the original on 2012-02-24. Retrieved 2013-05-19.
- ^ “Shell Arithmetic”. Bash Reference Manual. Retrieved 8 April 2020.
Otherwise, numbers take the form [base#]n, where the optional base is a decimal number between 2 and 64 representing the arithmetic base, and n is a number in that base.



