Game theory on networks: Difference between revisions

 

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* ”’sociology”’ – opinion dynamics, cultural evolution, and collective behavior<ref name=”perc2010coevolutionary”/>

* ”’sociology”’ – opinion dynamics, cultural evolution, and collective behavior<ref name=”perc2010coevolutionary”/>

* ”’engineering”’ – resource allocation in energy networks<ref name=”barrat2008dynamical”/>

* ”’engineering”’ – resource allocation in energy networks<ref name=”barrat2008dynamical”/>

== Research directions ==

Current research areas include:<ref name=”perc2010coevolutionary”/>

* Multi-layer and temporal networks: games played on multiplex topologies<ref name=”barrat2008dynamical”/>

* Quantum game theory: application of quantum information to strategic interactions on networks<ref name=”szabo2007evolutionary”/>

* Learning and reinforcement dynamics: machine learning in evolutionary games<ref name=”perc2010coevolutionary”/>

* Control and optimization: designing network structures to create desired equilibria<ref name=”jackson2008social”/>

Theoretical challenges include extending equilibrium concepts to non-stationary networks and developing scalable analytical approximations.<ref name=”hofbauer1998evolutionary”/> In nonlinear dynamics, it is also a large question of how to link microscopic dynamics to macroscopic observables.<ref name=”barrat2008dynamical”/>

== See also ==

== See also ==

Study of strategic interactions on networks


Game theory on networks is a field that studies strategy in competing interest interactions among rational or adaptive players that are affected by the topology of networks.[1] This contains concepts from game theory, nonlinear dynamics, and graph theory to analyze behavioral player-player phenomena like cooperation, and collective behavior as well as competition and percolation in networked systems.[2][3]

This field has applications in areas such as economics, computer science, biology, and engineering, where players (nodes) interact through network connections (edges) instead of fully homogeneously mixed populations.[4]

Typical models in game theory assume that all players interact with every other player in a well-mixed population that is homogeneous.[5] However, in networked game theory, nodes are limited to interact only through edges to other neighboring nodes.[1] In these networks, each node denotes an unique player while each edge denotes a path through which interactions are possible. These can be represented by payoff matrices that quantify utilities of different competing strategies.[6]

Furthermore, topological features (e.g. degree distribution, clustering, modularity, centrality) in networks can be studied in game theory settings, which may change the evolution, stability, and equilibria of strategies and therefore players.[3]

Mathematical formulation

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Consider a network with nodes and with an adjacency matrix .[4]
Each node denotes a unique player with a strategy chosen from a set of strategies .
The payoff for node is:[5]

where is some payoff function pairwise between node each of its neighbors, .[1]

A Nash equilibrium of a network is a collection of strategies for each player such that[5]

Evolutionary dynamics

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In evolutionary networked game theory, each node’s strategy changes over time based on its payoff relative to its neighbors.[1]
Let be the probability that node uses strategy .
The replicator dynamics in this network are:[5]

These dynamics are the networked population version of the classical replicator equation for well-mixed populations.[2]

One often-used structure updating mechanism is the Fermi rule:[1]

where controls the level of randomness in the imitation process, which is reminiscent of the Boltzmann distribution.[6] In this way, we can compare game theory dynamics to statistical mechanics models.[3]

Spectral and topological effects

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The graph Laplacian, (where is the degree matrix), can be used to determine specific characteristics of the node dynamics.[3]
Linearizing the networked replicator dynamics around an equilibrium yields:[1]

where logs the payoff gradients for local neighbors.
The eigenvalues of (especially the algebraic connectivity ) can be used to calculate rates of convergence and the equilibrium stability.[4]
Networks with a modular structure may exhibit slow strategy transition or extremely stable cooperative clusters, which is similar to phenomena observed in spin systems and synchronization.[3]

Network formation games

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For network formation games, players can decide to form or delete links in order to strategically maximize utility.[4]
If creating a link creates a cost and yields benefit , a player’s payoff can be written as:[4]

where is the node’s degree.
A network is pairwise stable if:[4]

Models like these can explain the natural formation of social, economic, and communication networks as being the equilibrium outcomes of decentralized optimization.[4]

Game theory in network science has applications in many fields.[6]

  • economics – modeling competition and cooperation in trade networks[4]
  • biology – modeling evolution of inter- or intra-species cooperation, and host–parasite interactions[2]
  • computer science – distributed algorithms, routing, and cybersecurity[3]
  • sociology – opinion dynamics, cultural evolution, and collective behavior[6]
  • engineering – resource allocation in energy networks[3]
  1. ^ a b c d e f Szabó, György; Fáth, Gábor (2007). “Evolutionary games on graphs”. Physics Reports. 446 (4–6): 97–216. arXiv:cond-mat/0607344. Bibcode:2007PhR…446…97S. doi:10.1016/j.physrep.2007.04.004.
  2. ^ a b c Nowak, Martin A.; May, Robert M. (1992). “Evolutionary games and spatial chaos”. Nature. 359 (6398): 826–829. Bibcode:1992Natur.359..826N. doi:10.1038/359826a0.
  3. ^ a b c d e f g Barrat, Alain; Barthelemy, Marc; Vespignani, Alessandro (2008). Dynamical processes on complex networks. Cambridge University Press. ISBN 978-0-521-87914-2.
  4. ^ a b c d e f g h Jackson, Matthew O. (2008). Social and economic networks. Princeton University Press. ISBN 978-0-691-13075-2.
  5. ^ a b c d Hofbauer, Josef; Sigmund, Karl (1998). Evolutionary Games and Population Dynamics. Cambridge University Press. ISBN 978-0-521-62545-9.
  6. ^ a b c d Perc, Matjaž; Szolnoki, Attila (2010). “Coevolutionary games—A mini review”. Biosystems. 99 (2): 109–125. arXiv:0910.0826. Bibcode:2010BiSys..99..109P. doi:10.1016/j.biosystems.2009.10.003. PMID 19837129.

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