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””’Lumines Arise””’ is an upcoming [[puzzle video game]] co-developed by Enhance Games and Monstars Inc., set to be released on November 11, 2025 for [[PlayStation 5]] and [[Windows]].<ref>{{Cite web |last=McWhertor |first=Michael |date=2025-08-26 |title=Trippy puzzle game Lumines Arise drops in November — play the demo now |url=https://www.polygon.com/lumines-arise-release-date-demo-ps5-steam/ |access-date=2025-10-26 |website=Polygon |language=en}}</ref>

””’Lumines Arise””’ is an upcoming [[puzzle video game]] co-developed by Enhance Games and Monstars Inc., set to be released on November 11, 2025 for [[PlayStation 5]] and [[Windows]].<ref>{{Cite web |last=McWhertor |first=Michael |date=2025-08-26 |title=Trippy puzzle game Lumines Arise drops in November — play the demo now |url=https://www.polygon.com/lumines-arise-release-date-demo-ps5-steam/ |access-date=2025-10-26 |website=Polygon |language=en}}</ref>

The game is inspired by Enhance Games’ previous title, ”[[Tetris Effect]]”,<ref name=”GSpot1″ /> and the main single-player mode, titled Journey, features 35 stages.<ref>{{Cite web |last=Tailby |first=Stephen |date=2025-10-16 |title=PS5 Puzzler Lumines Arise Is Looking Incredible in New Overview Video |url=https://www.pushsquare.com/news/2025/10/ps5-puzzler-lumines-arise-is-looking-incredible-in-new-overview-video |access-date=2025-10-26 |website=Push Square |language=en-GB}}</ref>

The game is inspired by Enhance Games’ previous title, ”[[Tetris Effect]]”,<ref name=”GSpot1″ /> and the main single-player mode, titled Journey, 35 stages.<ref>{{Cite web |last=Tailby |first=Stephen |date=2025-10-16 |title=PS5 Puzzler Lumines Arise Is Looking Incredible in New Overview Video |url=https://www.pushsquare.com/news/2025/10/ps5-puzzler-lumines-arise-is-looking-incredible-in-new-overview-video |access-date=2025-10-26 |website=Push Square |language=en-GB}}</ref>

The production will be overseen by executive producer [[Tetsuya Mizuguchi]], [[art director]] Takahashi Ishihara, and [[Executive producer|creative producer]] Mark McDonald.<ref name=”GSpot1″ /> The soundtrack will be produced by Hydelic and Takako Ishida who previously worked on the soundtracks of ”Tetris Effect” and ”[[Rez Infinite]]”.<ref name=”:0″>{{Cite web |title=Support |url=https://lumines.game/support/ |access-date=2025-10-26 |website=Lumines Arise |language=en-US |quote=All of the music in Lumines Arise is produced by Hydelic and Takako Ishida, the artists behind Tetris Effect: Connected and Rez Infinite’s Area X.}}</ref>

The production will be overseen by executive producer [[Tetsuya Mizuguchi]], [[art director]] Takahashi Ishihara, and [[Executive producer|creative producer]] Mark McDonald.<ref name=”GSpot1″ /> The soundtrack will be produced by Hydelic and Takako Ishida who previously worked on the soundtracks of ”Tetris Effect” and ”[[Rez Infinite]]”.<ref name=”:0″>{{Cite web |title=Support |url=https://lumines.game/support/ |access-date=2025-10-26 |website=Lumines Arise |language=en-US |quote=All of the music in Lumines Arise is produced by Hydelic and Takako Ishida, the artists behind Tetris Effect: Connected and Rez Infinite’s Area X.}}</ref>


Latest revision as of 06:33, 1 November 2025

Upcoming video game

2025 video game

Lumines Arise is an upcoming puzzle video game co-developed by Enhance Games and Monstars Inc., set to be released on November 11, 2025 for PlayStation 5 and Windows.[3]

The game is inspired by Enhance Games’ previous title, Tetris Effect,[1] and the main single-player mode, titled Journey, will feature 35 stages.[4]

The production will be overseen by executive producer Tetsuya Mizuguchi, art director Takahashi Ishihara, and creative producer Mark McDonald.[1] The soundtrack will be produced by Hydelic and Takako Ishida who previously worked on the soundtracks of Tetris Effect and Rez Infinite.[5]

The first level from Lumines Arise’s Journey mode.

Lumines Arise carries the core gameplay of previous games in the Lumines series, where 2×2 blocks of 2 different colors fall from the top of the screen where the player moves, rotates, or drops the blocks to the floor, and the player clears them by creating 2×2 squares of the same color or greater. The blocks will stay on hold until the “timeline” sweeps across the board from left to right in sync with the song’s BPM and clears the squares. The faster the song’s BPM, the more fast paced the timeline and gameplay is.[6]

Clearing 4 squares or more in a single timeline sweep will award a “bonus” awarding extra points. If more bonuses in a row are achieved, the bonus will multiply by one up to 4x. Maintaining a “combo” of bonuses is a very effective way of gaining points due to the multiplier and demands a high level of skill to maintain the combo for longer.

Occasionally, a chain block will appear on one of the blocks and connects to blocks of the same color horizontally or vertically. The timeline sweeps through these connected blocks making the chain block effective in certain situations, such as when the board is piling up or creating lots of squares once the connected blocks have been cleared.

A new addition to the gameplay is the new Burst mechanic. Similar to the Zone mechanic in Tetris Effect,[7] players build up a percentage located on top of the timeline and can be activated by pressing the Burst button once it’s over 50%. When Burst is activated, the blocks become invincible to being cleared by a number of sweeps shown as a countdown on top of the timeline until the number reaches 0. The higher the percentage on top the timeline before Burst is activated, the higher the countdown. This gives players more time in Burst.[8]

In Burst, players expand a square of the same color of increasing margins by attaching blocks of the same color around it. When blocks of the same color are completely around 2 sides of the square, the square expands. Expanding the growing square is the best way of gaining points during Burst.[8]

Also, blocks of the opposite color that’s adjacent to created squares of the same color of the expanding square will be put on hold at the top of the board for the remainder of invincible timeline sweeps.[8]

  1. ^ a b c d Cogswell, Jessica (June 12, 2025). “Lumines Arise Is Shaping Up To Be Another Visually Spectacular Hit From The Tetris Effect Team”. GameSpot. Retrieved October 26, 2025. And though of course I took time to chat with game and art director Takashi Ishihara and creative producer Mark MacDonald and enjoyed every minute of it, I left the preview event wishing that somehow the next entry in the Lumines series was back at my hotel, loaded up on my Steam Deck, and waiting for me to get back to playing it.
  2. ^ “Support”. Lumines Arise. Retrieved October 26, 2025. All of the music in Lumines Arise is produced by Hydelic and Takako Ishida, the artists behind Tetris Effect: Connected and Rez Infinite’s Area X.
  3. ^ McWhertor, Michael (August 26, 2025). “Trippy puzzle game Lumines Arise drops in November — play the demo now”. Polygon. Retrieved October 26, 2025.
  4. ^ Tailby, Stephen (October 16, 2025). “PS5 Puzzler Lumines Arise Is Looking Incredible in New Overview Video”. Push Square. Retrieved October 26, 2025.
  5. ^ “Support”. Lumines Arise. Retrieved October 26, 2025. All of the music in Lumines Arise is produced by Hydelic and Takako Ishida, the artists behind Tetris Effect: Connected and Rez Infinite’s Area X.
  6. ^ Roberts, Samuel (July 11, 2025). “With Lumines Arise, a PSP puzzle classic is getting the extravagant Tetris Effect treatment it deserves”. GamesIndustry.biz. Retrieved October 26, 2025.
  7. ^ Donlan, Christian (August 26, 2025). “Lumines Arise’s new demo reveals Burst mode, the game’s answer to Tetris Effect’s Zone, and the demo is out now”. Eurogamer.net. Retrieved October 26, 2025.
  8. ^ a b c Bea, Robin (August 26, 2025). “The Magic Of ‘Tetris Effect’ Seems To Be Working Again In The Demo For Its Developer’s Next Game”. Inverse. Retrieved October 26, 2025.

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